


Personally I dont think its a sensible system at all, Gamers are conditioned to work to completion (unless you play open ended games exclusively) and Primals are the bait used to lure us into playing more because we have that desire to achieve completion. Ill let someone else do the maths but the chance of a wearable legendary being Primal and then even useable is just so low its not a constructive addition to the game, Ive said it before and ill say it again layered RNG is not fun, yes i know its not actually layered in implementation but in play it might as well be. Monk for example has 226 useable items add to that 12 follower tokens and theres only a 0.055 chance of getting even a normal legendary drop thats worn, never mind useable and thats discounting non class loot and potions.

With the extremely low drop rate we have the chances of even getting a useful legendary with the desired rolls for a specific build are already low. I still think it was a bad choice not to have that guaranteed first Primal at GR 70 be an item that is being worn.
